#include "../Graphic/Input.h"
#include "../Graphic/Graphic.h"
#include "../Entity/Entity.h"

int Player;

void Player_Connect() {
    Player = Entity_Create( 10, 600, 100, 1);
}

void Player_Input() {
    struct sEntity *Obj = Entity_Get(Player);

    if(Input.Right)
        Entity_Player_Right(Obj);
    if(Input.Left)
        Entity_Player_Left(Obj);
}
